Animated Boucher

Christian Boucher is an independent artist with a tight network in which he sells his artwork. He started his business 'Animated Boucher', selling custom-made digital and hand-painted pieces.

Tools

FigmaOtter
People buy the artist, not the art.

Our process and how we created a solution

The Problem

Defining the Problem

We interviewed Christian to understand his business and typical users. We analyzed his website and narrowed on a few pain points.

Competitive Research

Research & Discovery

We researched local artists in the DC area and mapped out his business’s weaknesses and strengths.

Idea Light Bulb

Creating a Solution

We went more into depth of the user experience. We brainstormed some ideas until we decided on one solution.

Computer

Building & Testing a Prototype

We built and tested a prototype and gathered usability testing results

1. The Challenge

Animated Boucher sales and commissions are from a tight network in the area. Christian wants to expand his customer base and increase sales. He wants to reach people outside of his circle and on a national scale.

3 issues -
1 BIG ProblemYou can't buy his art.

1.

The most important and main problem we were going to solve was the fact there was no existing Shop page; pieces could not be sold, no pieces could be bought.

2.

Art pieces had no information about them. The user did not know the price, sizes offered, medium, or the story behind the art piece if any.

3.

His artworks weren't clearly organized by medium or collection, making it confusing for the user where to look or what they were looking at.

1.

2.

3.

The most important and main problem we were going to solve was the fact there was no existing Shop page; pieces could not be sold, pieces could be bought.

Art pieces had no information about them. The user did not know the price, sizes offered, medium, or the story behind the art piece if any.

His artworks weren't clearly organized by medium or collection, making it confusing for the user where to look or what they were looking at.

2. Research & Discovery

We interviewed Christian to gain some insight on his business and to understand his needs and his vision. We evaluated his website and identified a few main pain points that made it difficult for users to buy his pieces.

Pain & Gains Map

Building Empathy

Nate Brown, someone who could find Christian through a referral within Christian's network and would want a unique and memorable gift for his son’s birthday. However, when he reaches the website, he finds he cannot purchase any artwork and is confused on the next step.

User Journey Map

Information Architecture

We mapped out the website showing the Homepage (Level 1) and Level 2 links. We found that his artwork pages could be better distributed. Instead of separating each type of artworks to different pages, we figured it could all be on a Gallery page that could be filtered by the user there.

3. Creating a Solution

We ideated on how we can have the user purchase artwork through the website, expand Christian's client base, and increase user engagement.

Graph Up TrendNetworkConnect
Increase Revenue
Diversify the Network
Connect the user to the Art
Create a Shop Page, add call-to-action buttons to each individual pieces so users have multiple ways to purchase work.
Add social media contacts to every page, he can expand his fan base and allow sharing for art pieces.
Adding more details to his work engages and connects the user to the art and personalizes the experience.

User Flow

The problem is that users could not purchase artwork through his website. We proposed they could purchase artwork in 2 ways.

1. Through the Shop Page.
2. Through the Gallery page in a specific collection.
Connect
Connecting the buyer to the Art
Adding more details to his work connects the user to the art and personalizes the experience.
Network
Diversify the Network
By adding his social media contacts to every page, he can expand his fan base.
Graph Up Trend
Increase Revenue
By adding a commission option on all the art pages, it gives the buyer more transparency on how to purchase a customed piece. We also added a "Buy" button on each artwork for instant purchases.

4. Building & Testing a Prototype

We drew out Low-Fi wireframes to visualize the user's experience to purchase artwork and created a Hi-Fi prototype that we tested.

Low-Fi Wireframes

Buying art work through the Shop Page
Buying art work through the Gallery
Buying art work through the Shop Page
Buying art work through the Gallery

Hi-Fi prototype

Hi-Fi prototype

Click the image below to view all desktop screens

What did we accomplish?

There was a 60% increase in sales and comissions after our shopping feature launch.

Traffic more than quadrupled as far as website visits from beginning of year 2022 to end of year after our solutions. (140 visits in the first 6 months, 576 visits in the last 6 months)

Page views increased tremendously, 7x more visits than before the redesign.

A 23% increase in click-through rate after our addition of the gallery page and product pages.

In 2023, there has been a 21% increase in visits compared to the first 6 months of website visits in 2022.

Learnings & Findings

Brain

What's Next

Next Arrow
  • Survey customers to better understand website experience and reach.
  • Show artworks on t-shorts or bags - diversify merchandise.
  • Building a commissions page.

Key Learnings

Key
  • The importance of smooth navigation and how it enhances the experience.
  • The importance of conducting more useability testing to gain more insight on interactions with the website.
  • Understanding what the competition is doing and learning from them.
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